Diego Colombo was a Senior Software Engineer in Realtime Worlds in Scotland working on an unannounced project. Before that he worked on the game engine for SBK and MotoGP titles in Milestone. He has always been attracted by game technology and worked on XNA first prototype in 2006. Back at University of Pisa he taught courses on game design and game engine programming while carrying his research on meta programming for dynamic generation of game components. Now he works in Microsoft Ireland Research.
Diego Colombo was a Senior Software Engineer in Realtime Worlds in Scotland working on an unannounced project. Before that he worked on the game engine for SBK and MotoGP titles in Milestone. He has always been attracted by game technology and worked on XNA first prototype in 2006. Back at University of Pisa he taught courses on game design and game engine programming while carrying his research on meta programming for dynamic generation of game components. Now he works in Microsoft Ireland Research.