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Thursday 28th May 2009
9am - 10am | Registration. MS Building. Room MS022. See location for information. |
10am - 11am |
Liam Cronin (Academic Engagement Manager) Microsoft Ireland: Game development tools and resources
Opening Keynote: Liam Cronin is the academic engagement manager for Microsoft Ireland. His talk will focus on giving an overview of resources available to educators to teach game development using XNA including tools, papers, curriculum and presentations and code examples and the Imagine cup games development competition.
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11am - 1pm |
Diego Colombo (Microsoft): Game roles and anatomy
The goal of this session is to explore the individual roles involved in game creation, the required skillsets and tools and how they impact the game development process and structure. After attending this session it should be possible to show the step by step process in creating a project clearly showing how those involved contribute and interact.
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| 1pm - 2pm |
Lunch |
| 2pm - 4pm |
Diego Colombo (Microsoft): Game execution and realisation
This session will cover the structure of game execution, internal dependencies, input abstraction and decoupling from hardware, handling actions not buttons, common practices in input handling, level design techniques and code, the XNA Content pipeline and quick development cycles. |
| 4pm - 5pm |
Philip Bourke (Tipperary Institute) & DIT & Lucan Community School: A classic Games Portfolio - students teach K9 seniors some new tricks & experiences in the Games fleadh.
Ambitious game designer students are filling the generation gap, highlighted by games industry. Portfolio events are key to improving design and development skills. At Game Fleadh event, the XNA Ireland Challenge, game industry professionals have been blow away by student’s modern adaptations of classic games. This presentation and demonstration examines how budding game designers and developers are playing a leading role and teaching us some new tricks.
Also, Dublin Institute Of Technology & Lucan Community School Students “Demo XNA games created for XNA Atari GamesFleadh” Students from DIT and Lucan community will demonstrate their games created for Game Fleadh and talk about their experiences using XNA. |
| 5pm - 6pm |
Stephen Howell (IT Tallaght)
Designing Serious Games with Linguistic Resources. |
Friday 29th May 2009
9am | John Sear (University Of Derby) Adapt XNA into Curriculum and success around Imagine Cup with XNA This talk will examine the practicalities of using XNA for teaching and embedding XNA into the curriculum. It will also look at experiences in using XNA in the Imagine cup. | 10am - 1pm | Riemer Grootjans (Vrije Universiteit Brussel) High Level Shader Language (HLSL) in XNA Tutorial This talk will look at how to use HLSL and shaders in XNA as well as discussing approaches to 2D and 3D game design in XNA. | 1pm | Closing remarks Liam Cronin |
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